Due to the game's always-on requirements, broken servers, and real-money auction house, which nobody liked or wanted D2R ladder items, Diablo 3's 2012 release was a disaster. Ten years later, we now know that Diablo 3 was Blizzard's attempt to get things back on track and produce a damn fine ARPG. However, for what reason did it take Snowstorm almost two years to dispose of that irksome genuine cash sales management firm? The printed promises of a functioning auction house on the game's packaging appear to be to blame.
PC Gamer learned that a panel with former Blizzard North and Blizzard employees was held this past weekend at the Portland Retro Gaming Expo. On that panel, the group of former Blizzard developers discussed the history of Diablo, their own ties to the games, and the process by which they created the popular series. During the panel, the controversial auction house and its history were discussed by Jay Wilson, the former lead designer on Diablo 3.
"Security was the reason I did the real-money auction house while I was at Blizzard," Wilson stated. It wasn't money. We had no idea that it would bring in a lot of money. Diablo 2's biggest problem was item duping, duping hacks, all gold sellers, and everything else.
Wilson claims that Blizzard took control of the trading market to avoid this problem in Diablo 3. It would appear that this was also the reason the game decided to need an uninterrupted internet connection. As indicated by Wilson, the programmers "got you" the second you offer a disconnected client buy diablo 2 resurrected items. As a result, online and the auction house were always the locations where Blizzard tried unsuccessfully to control Diablo 2 issues.
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