"Luckily the joy that I felt in the first few months of development has stayed with me throughout the last few years of development OSRS Gold For Sale. And being working together with Jagex in direct collaboration on this project is an incredible opportunity to fulfill a dream," he says. "I never imagined that I'd eventually get the support of the very studio which inspired me in the first place.
Making the move from hobby into fan project was definitely a scary experience But looking at my current situation, and the assistance I've received since establishing Games by Malcs as an new studio, it's definitely worked out for the best."
Despite the strong connection in Melvor Idle and RuneScape, and the direct involvement of Jagex in the game, the publisher decided to maintain the game as an original IP and not making it an official RuneScape spin-off. It was a acknowledgment that Malcolm was successful where Jagex itself had failed.
"We have actually thought about creating an idle RuneScape game several years ago, with RuneScape: Idle Adventures," Pfeiffer says. "In Alpha, we stopped development in order to concentrate our efforts on the main RuneScape games.
We have always believed RuneScape's potential in the area of idle games and Melvor Idle has more than proven that RuneScape can create a fantastic idle game. However, Melvor Idle stands up on its own merits, and we wanted to stay as true to the original vision of this game Brendan did when he first started designing his game."
Pfeiffer also points to the popularity of Melvor Idle to show that talent can come from the community of any game which is something Jagex has discovered already. "We've always observed the RuneScape crowd to be an excellent opportunity for talent at Jagex not only in terms of game designers but also in the many tasks within a games studio," he says. "RuneScape has had almost 300million accounts created in more than 20 years rs2007 gold, which means the talent pool who have played the game is enormous."
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