Corner kicks have similar set of plays attached to the D pad FUT 23 Coins, which means you can choose from a few that can be used in defensive or attacking situations.
Not only have set pieces improved from a mechanics standpoint however, they've also improved visually. In conjunction with players who are strong as well as those who excel at flying becoming relevant once more, it's good to witness EA improve this area in the sport.
One of the features I was interested in trying in person was the brand new physics system. Since HyperMotion 2 being touted as a way to introduce more realistic games with physics, I wanted to see whether the new features had an impact on the game in any way. The result is a mixed bag regarding this aspect. On the one hand, you can see the new ball's physics displayed when you switch play. The ball spins and turns real-time as you follow the ball's flight.
On the other hand the features EA has highlighted in the pre-release, such as collision physics and deflections are like they did the previous year. Although the weight of players has increased to a greater degree, players still collide with each other , resulting in unrealistic collisions, especially considering the tendency to keep the finger hovering over the sprint button. The majority of the new deflections that come via an extended foot or leg can only be seen through replays. In the some of the replays I've seen (especially the power version -- would cause some painful injuries. Deflections and 50-50s will always favor the AI particularly as you are accustomed to the new body kinds and what they mean for acceleration.
HyperMotion and realistic physical physics don't make sense. There's still a lot of sliding and unnatural movements that hinder what could be real-world outcomes. Sliders like OS Community Sliders help to slow the game and make it more sim, but they're only able to do only so much when it comes to the physics.
The majority of the brand new gameplay features in FIFA 23 all stem from one thing, HyperMotion 2. HyperMotion is the base the game is built on and shouldn't take the place of the games engine. By using 11-on-11 motion capture with Xsens suit, EA was able to make realistic animations, and then integrate the captured animations into a system using Machine Learning, which is supposed to make animations on as-you-go and produce "true-to-life" reproductions buy FIFA 23 Coins. With regards to FIFA 23, here's what's new with HyperMotion 2 and how it compares to.
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