Talents were an awful mechanic. The Burning Crusade Classic Gold smart people searched for the best levelling spec available and just blindly followed it. Noobs and casuals were hurt. The smart people found the top raiding spec, and followed it with a mindless zeal, casuals and novices were screwed again. The result was raids that were abso-fucking-lutely identical mages, warlocks warriors, rogues and warlocks with identical specs and rotations, all with identical BiS sets. Complete homogeneity and consistency for the experienced, a million ways to fuck up and get known as a fool for everyone else . And then pay a gold tax to fix it.
It's true that there's an illusory feeling of power and authority when you put your fourth talent point in "Do +1% more of the thing", or stick your thirty-first talent level in "this should have been a baked-in forty-five ability". It's a fake. You're not developing any expertise or understanding anything that is more complicated than a 5 year old's sticker book. (But at the same time, I'm convinced that a good portion of Classic's most loyal members are the kind of players who will boost their self-esteem by thinking that winning a fifteen year older game that was solved using miniature games for children's books makes them a true god of gaming.)
This is absurd you're a fool. A large portion of game design, specifically RPG development, is a fake. The entire idea of an RPG is they start at a weak level, but by working hard, you get strong creating the illusion of growth. The tiny details of how to get strong is how an RPG differentiates itself from other. Wow was the very first game to utilize the concept of talent trees. It felt good having the choice to choose the best way to build your strength. Are there any better numerical alternative? Yes. If you're a casual player is it really a matter of fact that they may not have the strongest build? Absolutely not. It's only important if you intend to add content to the endgame. Even though everyone was built in the same way, it is only marginally more effective today. RPGs will always have an absolute best design to tackle any situation.
Since a while, i have been suffering from game stutter. It occurs on all my characters. Stuttering isn't so 'random' but active most of the time. When I change between my weapons (2h shield to shield and vice versa) I stumble. Also, I stutter while opening from stealth on my rogue as well as dropping combat. It happens number of times, but more frequent event when there's lot going on, like during raids. I removed all addons in order test this, and the results are that there's less stuttering however it's there, which makes me think about the reason for this? My computer runs pretty well so it's no way that it's the cause. I tried disabling addons, changing the video settings in-game and reinstalling the game. Flashing new bios and disabled hyperthreading were just a few of the options I tried. It doesn't seem to work. Do you know how to solve this problem? It's really irritating. Imagine your screen turning blank every whenever you switch from shield to a spell reflect.
Update After all the work I did and setting my FPS at a level that kept my card below 50 percent load, I was buy WOW TBC Gold experiencing flickering issues when I ran a Kara raid the other night. So I decided to disable Freesync completely, and it seems to have resolved the issue.
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