It's believed by players that this is why they'll be able to boost certain attributes like Agility or Strength (depending on the most effective stats that their class has) as they progress. This is where most of the Dark And Darker Gold variety in the build could come into play and give characters a distinct feel. For instance: Barbarians could build into pure tankiness or raw damage.
Wizards could design their own Spell casting speed or Spell Damage or something in between. Wizards can spec their skills into raw Agility to gain quick loot or Strength for greater damage per strike. Of obviously, this is possible because currently, every leveling system gives the players more slots for Perks that are, by default, 1 and 2 at level 5. 3. when they reach level 10. then finally 4 at level 15. Beyond that there's not any kind of monetary reward for levels, and especially beyond the level 15 mark.
With the basic ideas understood, how do beginners Dark and Darker players go to get EXP? There are several methods to accomplish this. The most obvious way is to go into the dungeon to take out NPC opponents or other players. However there are plenty more actions to will grant EXP in addition to this. These actions all grant EXP and it's likely that this will answer any issues players may have about the reason why a player within their group was getting higher levels than they did.
In addition, there aren't any figures yet available for which action in DaD provides the highest amount of EXP. This could alter between this alpha and the final release. However, some players have observed that certain actions trigger the EXP bar to rise quite significantly, for example: escaping the Dungeon by using the Blue Portal. Intensely exploring the Dungeon via the Red Portal. Beating the boss at the bottom in Red Portal floor. Red Portal floor.
However, there are alternative ways to earn a large amount of EXP in a single go for instance, obtaining an entire set of kills from PvE or PvP in one game, or leaving with lots of loot, however these are the only ones that are the ones that seem to provide the highest amount overall. Let's also clarify a few points regarding the process of leveling or earning EXP within Dark and Darker which players are unclear about: EXP can be (sadly) not available to all the players in a team for killing (both in PvE or PvP).
The "last hit" appears to be the most important factor in order to gain EXP to kill (think mining minions from MOBAs such as League of Legends). Opening the chest itself appears to be the thing that gives actual EXP earned from looting, not the amount of items retrieved from the chest etc.Looting killing, looting, and the like will provide EXP as long as players don't get out of the Dungeon or else most players would be trapped in the level one loop.
The Experimental Solo-only Mode will provide EXP however it's much more difficult regarding spawns and enemy positioning. EXP from PvE kills seem to depend on the kind of enemies. For instance, a simple skull will yield less EXP than creatures found that are on the second level within the cheapest Dark And Darker Gold Dungeon.
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