Jagex's involvement has also been increasing in OSRS gold general. Laissez-Faire game development, in which mechanical and item components were introduced into the game but never touched again, was the norm for many years. Multiple mechanical problems resulted, such as the massive disparity between Melee/Range/Mage styles of combat and skills being entirely unprofitable. Jagex just recently started to examine game mechanics and began working on improving them.
Degradable weapons like Chaotics, Nex Armor and Nex Armor are a prime example. The financial field is greatly assisted by Melee weapons which have repair costs equal to other styles of combat. With the introduction of things like Ava's Accumulator and Staff of Light, Range and Magic have seen improvements in their efficiency.
The ability to adapt has been given to these forgotten combat styles, which was Melee’s great strength. The release of crossbows and 1h ranged weapons has made the style more usable in far more situations, such as against dragonfire. Magic remains in a bind with regards to the advantages Ranged has such as cheap equipment and ammunition, however actions are being taken to improve it.
A variety of skills have been enhanced to make them more desirable. Smithing which was previously completely ineffective, has been integrated into many products like Dragonfire Shields and Godswords. Additionally, the launch of the workshop helped fight the sky-high costs of training. Herblore is probably the most visible instance, becoming almost as necessary for buy RS gold endgame content as Prayer and Summoning. However, Firemaking is still completely ineffective.
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