"Just the fact that it's running on a smaller device or screen doesn't necessarily mean it's a tiny idea," Cheng said, and adding that it's the studio's most ambitious Diablo project to date.Unfortunately for Diablo 2 Resurrected, the mobile spin-off Diablo 2 Resurrected spoiled that momentum. From the announcement, through development up to the launch and beyond, Diablo 2 Resurrected was criticised by players for D2R Items its insanity with microtransactions and the community was enraged. The same community that pushed Blizzard out of their real-money auction house The same community which demanded the redesigned loot system Loot2.0 which has made Diablo 3: Reaper of Souls the first action loot-based game of the period.
They felt, and in many ways feel still abandoned by Blizzard. Diablo 2 Resurrected could begin to rectify the situation. Blizzard is a corporation in the process of transition. It is firmly in the middle of the proposed Microsoft merger, Diablo 2 Resurrected could prove to be the last game developed by the "Old Blizzard," and there's a lot on the line to make sure that fans get the game they want, especially since in the time since Diablo 3, other games within the same genre, such as Path of Exile, have challenged Blizzard's looted crown.
There's an essential loop in Diablo that's at the heart of the whole game's success, or disappointing. Are you satisfied to walk into the dungeon, mindlessly hunt down mobs and loot? If so it means that Diablo 2 Resurrected is halfway to being adored by the fans. If the team has once repeatedly messed up the loot system, as it did in the original release of Diablo 3, then we're in trouble.
In the book Blood, Sweat, and Pixels the chapter on the calamity that was Diablo 3's launch tells the way a Blizzard producer played through the game literally hundreds of hours until they found one piece legendary loot. The moment that the orange light emerged from the shadow of an adversary, he tried to grab the item only to find that his character could not even use it. The loot system was so fundamentally flawed that the excitement in grinding away for an hour followed by the relief of having something to take home, was broken.
This was eventually fixed to which you could only find certain tiers of loot that fit your particular class, and the speed at which early-game famous items would be dropped up. Also, even though the legendary items you were getting didn't break the game but you did occasionally get a small hit of dopamine and keep you hooked.
In the event that Diablo 2 Resurrected gets that right and has a similar loot system to that of Loot2.0 and Loot2.0 in Diablo 3, then we're already concerned about how long we'll be able to devote to the game. The Diablo 3 disaster is the best thing that could happen to the franchise on an ongoing basis. When you combine it with it's Immortal controversy, it seems like Blizzard offers a clear roadmap of potholes to avoid should it want to remain within the ranks of it's best players.
The Diablo community is vocal about what it doesn't like, and has been throughout the lifecycle of Diablo 3, so we're hopeful that Blizzard will take that on board from those fortunate enough to have played large portions of the game pre-release. But we'd also bet Blizzard isn't a fan of the massive leaks of footage that seems to follow on the heels of one of these test results.
A key element in Diablo 3 that is confirmed to return are the short-lived Seasons. They're basically post-game pieces of content that refresh the way legendary items work and remix the contents of the Diablo II Resurrected Ladder Items game base and add replayability to a game that's already incredibly replayable. Seasons were included for a significant amount times in Diablo 3, so we're hopeful that they'll become majorly featured in Diablo 2 Resurrected.
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